![]() While the team isn’t quite ready to talk about specifications of the performance of Space Punks on console’s, Dawid did reveal that the team would not settle for anything less than 60fps on both the PS5 and Xbox Series. We are currently starting to work on them (consoles,) we want to start with the Epic Store, we want to start with PC, but we want to have at one point you know the crossplay, basically the same version between PC and consoles. MP1st: We know the console version coming out next year, how does that work on the development side things? Is it that you are focused on the PC version and will later port it, or are they being worked on at the same time and as early access gets updated so do the console versions, eventually leading to that 1.0 release?īartek Schweiger: It will be more like the second case. ![]() MP1st: With early access being for PC only, does this mean that current development is solely focused on that version, or are all platforms being developed at the same time?ĭawid Romanowski: Consoles are already being worked on □ That’s the reason why we’re so confident in saying we’ll release on all platforms in 2022. Both studio staff confirmed that while the game is currently only available as early access on, its console counterpart is already being worked on during this phase, with Dawid adding that they feel confident that it will release in 2022 for consoles. Speaking to MP1st during a recent press event, Lead Programmer Dawid Romanowski, and Design Lead Bartek Schweiger gave us a bit of insight into the console development of Space Punks. “What Jagex is trying to achieve with its “Living Games” idea is reflected in the work of Flying Wild Hog and Space Punks, and we look forward to working with them throughout the Open Beta period and beyond.With Space Punks confirmed for a console release in 2022, it looks like Flying Wild Hog is going to make sure it runs as smooth as it can on next-gen (PS5, Xbox Series) at least in terms of frame rates. “In a press release, we couldn’t be happier to partner with Flying Wild Hog to bring more people into the wacky cosmos they’ve created,” said Phil Mansell, CEO of Jagex. We still have a huge amount we’re looking to add to the game throughout the Open Beta and beyond, so watch this Space!” Combined with the revisions to the primary gameplay loop, “The Cracked One” update represents the completion of the central “core” of Space Punks. The introduction of “the Crack” adds the first stage of an endgame content that our Early Access community has been clamouring for. The update will also include a slew of critical bug fixes and enhancements that will be in place long after the Open Beta begins.Ĭracow Studio Head for Flying Wild Hog and Space Punks Game Director Micha Kuk said: “The launch of the Space Punks Open Beta is another huge step for us in the ongoing development of the game, and we’re excited to talk about everything new we’re adding for players both old and new to enjoy. A player may choose between two types of dimensions: Common, in which they must defeat a certain number of foes before proceeding, and Milestone, where they must locate and kill the area monster to continue playing. “The Crack” is a Black Hole featuring an infinite dungeon mode that allows players to leap between dimensions and explore the unknown. ![]() With “the Crack,” developers will officially unveil Space Punk’s much-anticipated post-game features.
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